These mods can change the appearance or affect the motion of the ragdolls, and can add interactable objects to the environment. There are also many different mods, both official and user-created. There are a number of different play modes, based on the amount of frames per turn, lengths of matches, distances between opponents, gravity, and ease of dismemberment or fracture. This occurs when a disallowed body part (normally any part beside the hands, feet and wrists) touches the ground, or when any body part touches the ground outside the boundaries of a square or circular dojo. In most modes of play, another means of winning is causing the opponent's disqualification. The goal of the game is to score as many points as possible during a fight by landing blows on the opponent's ragdoll, with points being awarded based on the amount of damage inflicted. Through careful manipulation of the ragdoll's joints, arbitrarily complex attacks can be performed. When properly manipulated, one ragdoll will strike the other, and if enough damage is inflicted with a single blow, a limb or body part may be dismembered, or fractured. The game is played by relaxing, holding, extending or contracting the various joints on your character and hitting the spacebar to advance time by a user-specified amount, the default being ten frames. A WiiWare version was released in the PAL region on Jand in North America on July 12, 2010. The game is freeware, and is still under development with updates. Toribash was a "Best Game Idea" finalist at the 2006 Swedish Game Awards. Toribash is a turn-based 3d 3rd person tactical martial arts fightning game using physics based attacks, created by Hampus Söderström, a Swedish software developer.
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